At the same time it evolved into many different versions with rooms and elements added by other programmers. Initially with the relative few who had access to machines like the PDP-10 that were connected to the ARPANET, but eventually the Colossal Cave Adventure was ported to smaller machines such as mini computers and home computers. From then on, the game found fame and success. This was also the first version of the game to be called the Colossal Cave Adventure. The game was subsequently encountered by and expanded upon (with permission from Crowther) by Don Woods, a student at Stanford University, who added rooms as well as functionality. From the 11th edition of Encyclopaedia Brittanica (now in the public domain). Map of Colossal Cavern, with "Bedquilt route" in the right and middle of the map. This form of gaming where the player's input resembles natural language became known as a "text adventure", and later "interactive fiction". In it, the player could travel between locations (now referred to as "rooms") and manipulate objects in order to solve puzzles by entering one or two-word commands through the computer keyboard. Will Crowther, a computer programmer and caving enthousiast, played a significant role in mapping these caves and subsequently wrote a game in FORTRAN on a DEC PDP-10 mimicking the lay-out of the caves as an amusement for his daughters. The Colossal Cave adventure is a digital version of the Bedquilt Cave, part of the Mammoth Cave system in Kentucky USA (not the Colossal Cave near Tucson, Arizona, despite the name). The history of the Colossal Cave Adventure computer game has been related in great detail elsewhere ( here, here and here, for example), but here follows an abridged outline. The object is to compare their geographical lay-outs it's a work in progress, and it's done for my own amusement. On this page, a number of variants of this game are enumerated and discussed briefly. The entire genre of text adventures, or interactive fiction as it is called nowadays, rests on this game.
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